AI Insights · Timothy · October 2021
Top 5 Bus Games on iOS in Italy Q3 2021
Discover the performance of the top 5 bus games on iOS in Italy during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw varying performances among the top 5 bus games on iOS in Italy. Here's a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Bus Simulator: Ultimate
Weekly revenue for Bus Simulator: Ultimate fluctuated throughout Q3, peaking at around $1.4K in early September. Weekly downloads showed a significant increase in the first week of July, reaching approximately 6.7K, and another peak in early September with about 7.9K downloads. Active users saw a notable rise from 13.3K at the start of the quarter to a peak of 27.4K in early September, before stabilizing around 15.2K by the end of the quarter.
Bus Simulator: EVO
Bus Simulator: EVO experienced steady weekly revenue, maintaining figures between $15 and $44. Downloads were relatively stable, starting at 387 and peaking at around 577 in mid-September. Active user numbers followed a similar trend, growing from 580 to 844 by mid-September, and then slightly decreasing to 761 by the end of the quarter.
Public Transport Simulator
Public Transport Simulator had a modest revenue performance, peaking at $75 in early September. Weekly downloads remained consistent, ranging from 214 to 323, with a slight peak in early September. Active users showed a gradual increase from 682 at the beginning of the quarter to 801 in mid-September, before stabilizing around 764 by the end of the quarter.
PTS - Coach
Revenue for PTS - Coach was minimal, with occasional peaks, such as $45 in mid-September. Weekly downloads were relatively low, peaking at 88 in early July and 79 in late August. Active users showed a steady trend, starting at 333 and maintaining around 300-340 throughout the quarter.
Coach Bus Simulator 2017
Coach Bus Simulator 2017 saw minimal revenue, with a small peak of $16 in early September. Downloads increased from 201 at the start of the quarter to a peak of 380 in early September. Active users followed a similar trend, growing from 1.2K to a peak of 1.5K in early September, before stabilizing around 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.